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Pumpkin-MC/Pumpkin

Empowering everyone to host fast and efficient Minecraft servers (Diese Beschreibung stammt vom Repository.)

Datenstand October 25Pumpkin-MC

Bestplatzierung

#13

Monat · Rust Sprachfilter

13K

Sterne total

957

Forks total

0

Ranking-Tage (30 T.)

ProjektstatusLizenz: GPL-3.0Letzter Push: October 25Offene Issues (inkl. PR): 0

Seit 2026-10-25 erfasst; unbekannt = noch nicht erhoben

Badge in dein README · Pumpkin-MC/Pumpkin[![Badge in dein README](https://git.vaiox.xyz/api/badge/Pumpkin-MC/Pumpkin.svg)](https://git.vaiox.xyz/de/repo/Pumpkin-MC/Pumpkin)
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Projektdokument

Pumpkin

CI Discord License: GPL

Pumpkin is a Minecraft server built entirely in Rust, offering a fast, efficient, and customizable experience. It prioritizes performance and player enjoyment while adhering to the core mechanics of the game.

Pumpkin Chunk Loading

Goals

  • Performance: Leveraging multi-threading for maximum speed and efficiency.
  • Compatibility: Supports the latest Java & Bedrock Minecraft server version while adhering to Vanilla game mechanics.
  • Security: Prioritizes security by preventing known security exploits.
  • Flexibility: Highly configurable, with the ability to disable unnecessary features.
  • Extensibility: Provides a foundation for plugin development.

Important

Pumpkin is currently under heavy development.

See what needs to be done before the 1.0.0 Release

Features

How to run

See our Quick Start guide to get Pumpkin running.

Contributions

Contributions are welcome! See CONTRIBUTING.md

Docs

Pumpkin's documentation can be found at https://pumpkinmc.org/

Communication

Consider joining our Discord server to stay up-to-date on events, updates, and connect with other members.

Funding

If you want to fund me and help the project, check out the Donation Page.

License & Attribution

  • Pumpkin Server: Licensed under the GNU General Public License v3.0 (GPLv3).
  • Plugin API (pumpkin-plugin-api & pumpkin-plugin-wit): Dual-licensed under MIT OR Apache-2.0 for maximum flexibility when writing plugins.
  • Third-Party Assets & Data: Bedrock mappings, protocol conversion data, and Minecraft assets are subject to their respective licenses and attribution terms. See assets/NOTICE.md for full details.

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