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Producdevity/reframed-vr

An independent operating system (SteamOS) project for standalone VR headsets. [Meta Quest and Pico Neo] (Deskripsi berasal dari repositori itu sendiri.)

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Lisensi: tidak diketahuiPush terakhir: tidak diketahuiIssue terbuka (termasuk PR): tidak diketahuiDikumpulkan sejak 2026-10-25; tidak diketahui = belum terkumpul

Dokumentasi proyek

Reframed VR

An independent operating system project to bring a SteamOS experience to standalone VR headsets.

This is an experimental ARM64 Linux VR environment and headset board-support project. Quest 3 and Pico Neo3 Pro Eye are development targets. Neo3 Pro requires separate board and calibration checks. There is no validated headset installation image.

The development environment uses Fedora, Armada's FEX packaging, native Monado and OpenXR, and Proton for Windows applications. Quest work retains Meta's vendor kernel and board drivers, with Mesa Turnip for KGSL. The Pico path targets Valve’s native ARM64 SteamVR compositor and gamescope’s OpenVR Steam overlay. QEMU provides a separate virtual target for functional tests.

Status

Area Verified Remaining
Quest kernel ARM64 kernel, 272 modules and 14 device-tree artifacts compile; QEMU checks userspace interfaces and simulated thermal behavior Exact-device boot and peripheral operation
Quest cameras Sensor/PHY/IFE setup, stream packets, DMA ownership, MCU commands and timestamped capture tested against retained stock code and the vendor kernel, including failure cleanup Active camera routing/settings, exposure timing, physical capture and shutdown
Quest tracking Installed ARM64 runtime connects FIFO/IMU input, stereo capture, calibrated geometry and Basalt; reference replay and tracking-loss tests pass Exact-device camera/IMU alignment, active calibration, controller poses and physical 6DoF
Pico kernel Native 4.19 RAM boots and verified stock returns; live USB, camera/ISP, SSC and MCU operation Persistent installation, newer DRM features and remaining peripherals
Pico userspace Native Linux USB-root sessions with isolated Bionic SLAM dependencies and read-only stock firmware/calibration Reproducible installed Frame-based application stack and unattended startup
Pico HMD Physical Neo3 SteamVR driver loads factory optics and receives live SLAM; native dashboard checks return tracked HMD poses Lens acceptance, measured head calibration and controllers
Pico VIO Live vendor SLAM consumes native synchronized camera/IMU input and publishes tracked head poses; Basalt reference replays retained Measured position scale/direction, head/world acceptance and sustained integration
Pico cameras All four tracking cameras stream natively; 2,249 synchronized head-frame sets consumed in a 90-second run, with clean shutdown Physical camera-order/exposure verification and longer captures
Pico optics Factory-profile structure and 52,272 distortion UV comparisons pass; SteamVR constructs both eye distortion meshes Clean lens output, active IPD and physical optical alignment
Graphics Pico passes binary/timeline GPU sharing; Valve's compositor renders Steam's setup UI into both eye views through both DMA planes Sustained timing, physical motion accuracy, input usability and clean lens acceptance
VR applications Native and Windows OpenXR stereo samples and virtual controller actions in QEMU Games, physical tracking, controllers, audio and sustained performance
SteamVR Native Frame ARM64 presentation, cached Library navigation/scrolling with both virtual controllers, and Windows OpenXR on fresh native backends pass in QEMU; translated baseline retained Complete reproducible image, compositor validation/timing, game and sustained runtime acceptance
Android container Lepton boots Android 11 on the Quest test kernel; Binder, isolation, APK input/saves and networking pass. Private Android Mesa builds render Vulkan and GLES OpenXR stereo through native SteamVR, with independent compositor captures and normal shutdown Matching source-built init, reproducible Android driver packaging, persistent XR orchestration, frame timing, controller actions, actual games and hardware graphics
Installation Authenticated current-build stock OTA, boot-container assembly and integrity checks Accepted custom boot, exact stock recovery and a tested installation/rollback procedure

VM results do not establish hardware compatibility or flash readiness. Read the device installation requirements before planning any device changes.

Development

Requirements: Python 3.11+, just, an ARM64 Linux container engine, and qemu-system-aarch64. Docker Desktop on Apple Silicon is supported. Device-tree tests also need cc, dtc and fdtoverlay. Host Python tests require NumPy and Pillow; both are included in the development container.

just check
just build
just test
just build-vm output/vm-new
just run-vm output/vm-new

The virtual acceptance tests use software Vulkan and a simulated headset. Outputs are stored in output/; builders require new output directories to preserve earlier artifacts. Run just --list for the supported workflows. See project naming and existing builds when using artifacts produced before the rename.

For an interactive desktop with the native ARM64 Steam client:

just build-steam
just build-desktop output/desktop-new output/desktop-client-new
just desktop output/desktop-new

just desktop-online output/desktop-new enables user-mode networking for Steam sign-in and downloads. The persistent QCOW2 overlay references its base disk; keep them together. A fresh desktop build does not yet include every dependency used by the recorded SteamVR tests.

Documentation

Source revisions, archive hashes and build profiles are recorded under profiles/. Build tooling retains upstream license files. Firmware, calibration, device inventories, downloaded binaries and local investigation journals are excluded from this repository; headset firmware must be supplied locally.

Credits

Reframed VR builds on Armada and armada-packages, including their Fedora build and packaging work, FEX packaging, and selected kernel and graphics patches. ROCKNIX also provides upstream work used through those projects. Their handheld boot layout and updater are not a headset installer.

The project also depends on Fedora, Linux, Mesa/Turnip, Monado, Basalt, OpenXR, FEX, Proton, and Valve's published runtimes, with Meta and Pico vendor sources for board support. Upstream names, licenses, copyright notices, source URLs, and pinned revisions remain attached to their respective components.

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