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Rotmill/Dino-Crisis-Modern-Edition

Fan mod of Dino Crisis (PS1). It brings a modern Resident evil Remakes like over-the-shoulder camera, updated controls, visual/gameplay improvements, and plenty of Quality of Life settings to customize the experience to your liking. (Deskripsi berasal dari repositori itu sendiri.)

Data per October 26Rotmill

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100

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1

Hari di papan (30 hari)

Lisensi: NOASSERTIONPush terakhir: October 26Issue terbuka (termasuk PR): 10Dikumpulkan sejak 2026-10-25; tidak diketahui = belum terkumpul

Dokumentasi proyek

Dino Crisis - Modern Edition

A fan mod of Dino Crisis (PS1, 1999): the game is rebuilt from your own disc into a native Windows program, made to look and play like the Resident Evil remakes.

Download: DinoCrisisME_Setup.exe on the Releases page.

Install

  1. Download DinoCrisisME_Setup.exe and run it.
  2. Choose your disc image (Track 1 .bin or .cue).
  3. Choose the folder where to install and press Install.

Remove the game: Uninstall.exe in its folder.

Without the setup window: download DinoCrisisME_unpacked.zip from Releases (the same files Setup carries), unpack it and run from that folder:

powershell -ExecutionPolicy Bypass -File installer\dcme-install.ps1 -DiscPath "D:\Dino Crisis (USA) (v1.1) (Track 1).bin" -InstallPath "C:\Games\DinoCrisisME"

Features

  • Over-the-shoulder camera
  • Modern controls and movement behaviour
  • Graphics improvements: shadows, ambient occlusion, anti-aliasing and more
  • Facial animation and lip sync
  • Widescreen 16:9, 21:9 and 32:9 without stretching, or the original 4:3
  • Render resolution up to 4K, 30 to 1000 FPS
  • Many quality-of-life options
  • Keyboard and mouse or a gamepad, every button can be remapped
  • Mod support: a mods folder the game picks up while running, and Dino Crisis ME Studio to export and replace characters, rooms, textures, sounds and videos

How it works

Nothing of the game is in this repository or in the installer. Setup reads your own disc image, recompiles the game's code to C and builds it on your PC together with the mod (a few minutes). The compiler and everything else it needs come with Setup.

That is also why there is no ready-made game to download: the built game contains code from your disc.

Requirements

Your own Dino Crisis disc image (Track 1 .bin or .cue), one of:

Disc Code
Dino Crisis (USA) v1.1 SLUS-00922
Dino Crisis (USA) v1.0 SLUS-00922
Dino Crisis (Europe) PAL, English SLES-02207 + .sbi
Dino Crisis (France) PAL SLES-02208 + .sbi
Dino Crisis (Germany) PAL SLES-02209 + .sbi
Dino Crisis (Italy) PAL SLES-02210 + .sbi
Dino Crisis (Spain) PAL SLES-02211 + .sbi
Dino Crisis (Japan) SLPS-02180
Dino Crisis, Russian translations SLUS-00922 the USA disc translated: VIT / Akella (also v2 and ViT v3), Vector, Golden Leon, Enterity, RGR Studio, Paradox

.sbi is the LibCrypt file of a PAL disc, next to the image (the same file DuckStation uses).

Windows 10 or 11, 64-bit, a graphics card with Vulkan.

Known issues

  • Integrated graphics. At the first start the game turns its graphics down once (Anti-Aliasing, Materials, Shadows, Lamp Haze off). You can turn them back on in Modern Options > Graphics.
  • Windows 11 Smart App Control. If setup stops at "Recompiling the game to C", this Windows feature is probably on. It only lets through apps it already knows, and the game is built from your disc right on your PC, so to Windows it is a brand-new app. To install and play, set Smart App Control to Off (Windows Security > App & browser control > Smart App Control settings) and run setup again.

Reporting a problem

Send the log to the developer: DinoCrisisME_log.txt next to DinoCrisisME.exe, or install-log.txt in the install folder if setup stopped. Attach it to an issue, or use the Discord link in the game's main menu.

What is in this repository

  • mod/ - everything Setup uses to build the game:
    • src/ - the mod's runtime: renderer, camera, controls, menus, BIOS replacement, mods loader
    • patches/ - the mod's changes to the recompiler framework
    • generated/, versions/ - hooks into the recompiled game code, per disc version
    • shaders/, assets/, config/, collision/ - shaders, the mod's own images and data, default settings, camera collision
    • build/, project/, tools/ - build plans, the game project, the scripts Setup runs
  • installer/ - the setup window (Setup.cs), the install script (dcme-install.ps1), the uninstaller, the README that comes with Setup

Not here: the compiler (llvm-mingw), Python, SDL2 and the Vulkan headers. Setup and DinoCrisisME_unpacked.zip carry them. The recompiler framework psxrecomp is downloaded by Setup at a fixed commit.

Licence

The mod's own files: MIT (LICENSE). Recompiler framework and the mod's changes to it: PolyForm Noncommercial 1.0.0. Other parts: mod/THIRD-PARTY.txt.

Dino Crisis belongs to Capcom. This is a free fan mod, not made or endorsed by Capcom. The installed game holds code recompiled from your disc: for your own use, do not share or sell it.

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