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ShadowBlip/OpenGamepadUI

Open source gamepad-native game launcher and overlay (소개는 저장소 자체 문서에서 왔습니다.)

GDScript#game#gamescope#godot

데이터 기준 November 6ShadowBlip

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라이선스: GPL-3.0최근 push: October 13열린 이슈(PR 포함): 1002026-10-25부터 수집. 미확인 = 아직 미수집

프로젝트 문서

OpenGamepadUI Logo
Open Gamepad UI

Discord

OpenGamepadUI screenshot

OpenGamepadUI screenshot OpenGamepadUI screenshot OpenGamepadUI screenshot

About

Open Gamepad UI is a free and open source game launcher and overlay written using the Godot Game Engine 4 designed with a gamepad native experience in mind. Its goal is to provide an open and extendable foundation to launch and play games. It also implements a gamepad input system that can allow you to remap gamepad input to mouse and keyboard inputs.

⚠️ NOTE: This project is currently in the very early stages of development.

Features

  • In-game overlay menus
  • Power tools (TDP control, SMT, etc.) through PowerStation
  • Fully configurable gamepad input (buttons, axes, mouse & keyboard, etc.) through InputPlumber
  • Per-game customizable gamepad profiles
  • Launch games from multiple sources
  • Automatic artwork downloading
  • Plugin architecture

Documentation

You can read documentation about how to use and develop for the project here:

License

OpenGamepadUI is licensed under THE GNU GPLv3+. See LICENSE for details.

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README에 뱃지를 붙여보세요 · ShadowBlip/OpenGamepadUI[![README에 뱃지를 붙여보세요](https://git.vaiox.xyz/api/badge/ShadowBlip/OpenGamepadUI.svg)](https://git.vaiox.xyz/ko/repo/ShadowBlip/OpenGamepadUI)

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<a href="https://git.vaiox.xyz/ko/repo/ShadowBlip/OpenGamepadUI"><img src="https://git.vaiox.xyz/api/badge/ShadowBlip/OpenGamepadUI.svg" alt="README에 뱃지를 붙여보세요" height="20"></a>

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