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Awakenchan/LanternEngine

Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump. (This description comes from the repository itself.)

Data at October 24Awakenchan

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README

Lantern Engine

Awakenchan%2FBloodBorneButPc | Trendshift

Lantern Engine runs your own copy of Bloodborne on Windows and Linux: a launcher and my engine, built on bbport and shadPS4 and reworked by me for performance. The game's own code runs natively on your CPU; its graphics are translated to Vulkan.

Note: I'm keeping this going on my own, and updates are slower now because of the hate I've been getting. I'll keep working on it when I can.

No game files are included. You need your own legal copy of Bloodborne (CUSA03173) with update 1.09, dumped from your own PS4.

Help: Help & FAQ: setup, a graphics settings guide, fixes for common problems and the beta guide. Bug reports go to the #issues forum on the Discord.

Install

  1. Download LanternEngine-<version>-win64.zip from Releases and extract it anywhere.
  2. Run Lantern Engine.exe and pick your game folder (the one with eboot.bin).
  3. Press Play. The launcher updates itself. Bloodborne.exe starts the game directly (add it to Steam as a non-Steam game).

Linux (beta)

  1. Download LanternEngine-<version>-linux-x64.tar.gz from Releases and unpack it (tar xzf LanternEngine-*-linux-x64.tar.gz).
  2. Run Lantern Engine in the unpacked folder, pick your game folder and press Play. From a terminal: ./lantern.sh /path/to/CUSA03173.
  3. It needs a Vulkan driver (Mesa or NVIDIA), Python 3 and glibc 2.38 or newer (Ubuntu 24.04, Fedora 39, Arch, SteamOS 3.6, Bazzite). From 0.9.37 beta 7 the launcher updates itself on Linux too, and DLSS Super Resolution works on RTX cards with NVIDIA's driver (DLSS Frame Generation is Windows only).

Credits

Lantern Engine by Awaken: the launcher, the built-in game patches, and the engine reworked from its starting point (native shader compiler, direct draw calls, draw pipeline and memory performance work, PC menus and controls, upscaler integration, cheats, occlusion culling, trophies, fixes)
Engine starting point DarkIzuku/bloodborne_pc (built on bbport and shadPS4)
Renderer crash fixes adapted from AwesomeObserver and deadinside28
Online backend for The Hunter's Dream droogie/bbhost
Online servers The Hunter's Dream
FSR 3.1 and FSR 4 on Vulkan FireBurn/FSR-Vulkan and the AMD FidelityFX SDK
FSR 4.1.1 fsr4vk, with the AMD driver fix from 0xCydral
DLSS NVIDIA DLSS SDK
Sound LibAtrac9
In-game menu Dear ImGui
Controller mappings SDL_GameControllerDB
UI library WPF-UI

License

Lantern Engine's own code, the launcher and the built-in game patches are GPL-3.0-or-later with additional terms (see LICENSE and NOTICE): anything that uses or ships them must keep the credit "Lantern Engine by Awaken", changed versions must say they are changed and must not pass as an official Lantern Engine release, and the name "Lantern Engine" is not licensed for other projects. Parts by others keep their own licenses, listed in the engine's licenses/ folder.

Source: the engine's full source is in engine/ (0.9.37 beta 7 on), the launchers' in launcher/windows/, and the Help & FAQ page in faq/.

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